![]() Gregory Aio Ramos - ONI Section Three agent.Michael Horrigan - ONI Section Three agent.Taylor Miles - Orbital Drop Shock Trooper.Cadmon Lasky - Orbital Drop Shock Trooper. ![]() Terraforming has transformed the surface of Mars from a former barren and uninhabitable environment into an Earth-like world. Mars is home to the UNSC Navy's primary shipyards and the Orbital Drop Shock Troopers' headquarters in the city of Kenosha, Tanais. One of the first human interplanetary colonies, Mars is a major industrial center and one of the largest in the Sol system. ![]() Mars, also known as Sol IV, known as Edom in the Forerunner era, is the fourth planet of the Sol system, and one of four terrestrial worlds. perspective." - Edward Buck, referring to Taylor H. If you are running heavy shifts at night or outside and maybe don't have any parks and just a grocer I can see it happening.īut with some basic comfort coverage, targeted use of heavy workload and a decent park then I find the stats never drop that low.There is more information available on this subject at Mars on the English Wikipedia. Thats why I wanted to see the setup and asked about heavy shifts. Sanity issues alone don't cause renegades, I feel like you'd be needing to have alot of outside workers, nightshifts, heavy workloads, disasters and a lack of comfort buildings all working in tandem to run into issues routinely before Sol 40. I think the chance must start quite low though, as in my experience I rarely get above that threshold during the founder stage, and I don't think I've ever had a founder become a renegade. The renegade threshold is actually fairly high, if the average morale isn't above 65, renegades are able to generate, so if there's enough unhappy people dragging the average down to something as high as 64, renegades can show up. Well, since low health/sanity/comfort can remove the small morale buff and even lower stats can add a morale penalty, if you were having sanity issues already, it's possible it wouldn't be hard to hit the renegade generation threshold if you weren't doing particularly well with the other stats. What are you doing to abuse your colonists so much?!? I rarely get renegades unless I have the Rebel yell rule on. Originally posted by Jon_Smith:Well renegades are caused by low morale, not low sanity. ![]() The guide seems to assume infirmaries staffed with medics. I don't run any out dome night shifts before I research Martianborn Resilience and don't enable heavy workload on night shifts. Doubling up on sanity damage will mean more frequent visits to medical buildings. That should help.Īlso, make sure you only have 1 source of sanity damage on any colonist: night shift, out dome work (before Martianborn Resilience), or heavy workload. Build a university if you don't already have one and train medics. That's to say, staffing with unspecialized could easily be part of the issue. Plus, unspecialized working in a medical building won't have the +10 work performance from Emergency Training. I see a notable difference in building performance between a shift fully staffed with specialists vs unspecialized colonists. The colonist performance penalty for staffing the wrong specialization is something like -50, and -40 with the General Training research tech.
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